Tuesday, October 20, 2009

Antonio's Color Madness: Backstage: Developing iterations

Developing a new game is not just programming.

It’s much more, you have to think about the idea, then create the logic, how it should look like, which music and sound fx, etc…

The best way to start is first to create the core gameplay and test the logic. If that works fine and if it still makes fun playing at that level, then it’s time to go further: designing grafics & sound. With this improvements take again some loops in gameplay and testing.

If you still happy with what you got, then go to the next iteration…

See which steps we did with our upcoming new Game:

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