Project Statement
(1st paragraph: what is intended; 2nd paragraph: why)
Taking inspiration from game developer thatgamecompany, most notably their games Flower and flOw.
input mic from space that measures noise level and corresponds with an increase in red shown through LED lights. This represents the activity level and if there is too much the structure will start to lose air and die unless those people present act upon the structure to try and help it.
Moral decision.
The project is about archiving impact through the measurement of our interaction within environments. This project creates the ability to be aware of the responsibilities we have towards our environment.
By creating a space where a user (of a particular simulated space) can interact with an environment and register their impact through visual display and auditory awareness the user is able to read, comprehend, and then manipulate their environment by actively acting within it responding to the complexities that arise from their presence within it.
The archiving process is the process of collecting the knowledge of the user’s space and time and processing the information acquired and becoming more knowledgeable of the impacts we have short and long term and what we have to do to maintain balance and the energy required to harm and help these environments.
The constitution of a game provides this medium for understanding through individual and group moral decision making. This simulates a large and small scale real world response.
One iteration of this might be noise sensors that monitor levels and to “fix” the problem when there is too much noise there might be poles in the room that X amount of people must hold onto and squeeze thereby preventing further movement and committing them to solving the problem through direct action. The solution otherwise is to leave the room of quiet the room down minimizing the impact upon the environment in the room.
[Via http://mediascapes2010brianpace.wordpress.com]
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